Casc Storages



In 2014, Blizzard Entertainment changed data format in their games from MPQ to CASC (Content Addressable Storage Container). Every Blizzard game today (2019) has its own storage, which can be found in a subdirectory of the game (Data, SC2Data). Compared to the old MPQ archives, files in a CASC storage are not standalone; they are all needed to keep the storage in shape. It is no longer possible to copy a single file out and treat it as single archive. CASC storages are also closely tight up with the remote server, called Content Delivery Network - the CDN. Every time when a missing or corrupt file is detected, the game client (or game agent) automatically downloads the data from the server. The client also checks whether the server variant of the game data contains a new version.

An exhausting information about the format of the CASC storage can be found on WoWDev Wiki.

Here's list of Blizzard games and their usage of CASC storages:

  • Warcraft III (since version 1.30, build 9655 PTR)
  • Starcraft I (since build 2457)
  • Starcraft II (since Legacy of the Void, build 38996)
  • Overwatch (since build 24919, limited support)
  • Diablo 3 (since version 2.2.0 PTR)
  • World of Warcraft (since Warlords of Draenor)
  • Heroes of the Storm (all versions)
  • Call of Duty 4: Black Ops

What is a CASC storage made of?

When browsing the data subdirectory in the game directory, you may notice several files in various subdirectories. There are data files in the "data" subdirectory. However, unlike MPQs, these data files are not standalone archives. The complete storage directory with several extra files is needed to be able to browse the storage and extract files from it. The following list contains the complete list of files and directories that you need to preserve in order to be able to extract files:

  • The entire data subdirectory ("Data", "BNTData" or "HeroesData", whichever is present)
  • Make sure that the "config" subdirectory under data folder is present
  • The "" file
  • The ".build.db" file (older storages)

CascView Logo


A tool for browsing files and extracting data, called CascView is available, supporting all Blizzard games. CascView features browsing of local and online storages, searching files, extracting files, viewing BLP images and more. Note that CascView is not an editor - there is no support for modifying CASC storages and there are no plans for adding it. Due to the ever-changing nature of the storages, it would be extremely difficult and also a violation of Blizzard terms of use.

Example of a very large file Built-in image BLP viewer INSTALL Manifest viewer

Download CascView for Windows (32+64 bit) v 2.3.


  • Fixed bug in viewing BLPs with multiple mipmaps
  • Improved browsing of files in a folder
  • Added viewer for Hearthstone 2D textures
  • Added viewer for .TEX textures (Diablo III)
  • Improved BLP image viewer and possibility of exporting the viewed image.
  • Small updates after release of Warcraft III: Reforged
  • Support for storages downloaded by the Blizzget tool
  • New release: Bugfixes and improvements


How do I open CASC storage with CascView?

When opening a game storage directory, you can either enter the storage at the command line or select "File\Open Storage" in the application UI. To open the storage, you either select a game directory or one of the storage subdirectories (no matter how deep). Examples:

CascView.exe "c:\Games\Diablo III"
CascView.exe "C:\Games\Heroes of the Storm\HeroesData"
CascView.exe "C:\Games\World of Warcraft\Data"
CascView.exe "C:\Games\Overwatch\data\casc\config\66\77"

GitHub Logo


A standalone library, written in C++, is available in the GitHub repository, containing the complete source code and a testing program.

A fulltext documentation about the available functions of the CascLib library is also available.



Some CASC storages, namely for World of Warcraft do not hold file names. Names are encoded as 64-bit hashes in the storage and accessed as such by the game. Fuhrtermore, since World of Warcraft version 8.2, the file name hashes are missing for most of the files and files are accessed by File Data Id by the game.


What about Overwatch?

Overwatch's ROOT file is encrypted with different key for each game version. CascLib is only able to extract most files by their encoding key. There are no plans to add full Overwatch support.